You spend more time staring at a screen than you do sleeping.
That is not hyperbole. The average person now logs 6 hours and 45 minutes per day on internet-connected devices. Add television, and you are well past seven. Compare that to the 6 hours and 57 minutes most adults actually sleep.
The screens won.
Or did they? Buried in the data is a quieter signal — a counter-trend. More than half of Americans now say they want to reduce their screen time. Among young adults, that figure rises to 69%. People are waking up. Slowly, but measurably.
This article collects the most important screen time statistics for 2026 — sourced, cited, and organized so you can actually use them. Whether you are a researcher, a journalist, a parent, or someone who just looked at their weekly screen time report and felt something sink, this is the data that matters.
Key Screen Time Statistics (2026 Highlights)
- The global average daily screen time is 6 hours 45 minutes across all internet-connected devices (DataReportal)
- Americans check their phones an average of 96 times per day (Asurion via DemandSage)
- Gen Z averages 9 hours of screen time per day — more than a standard workday (DemandSage)
- 98% of 2-year-olds use screens on a typical day, averaging 129 minutes — double the WHO recommendation (UCL)
- South Africa leads globally at 9 hours 37 minutes per day; Japan is lowest at 4 hours 9 minutes (DataReportal via Backlinko)
- 51% of young adults say screen time has harmed their sleep habits (YouGov via Exploding Topics)
- Digital eye strain costs U.S. health systems and employers an estimated $151 billion annually (American Optometric Association)
- 69% of Americans aged 18-29 want to reduce their screen time (YouGov via Exploding Topics)
- Smartphones account for 53% of all screen time globally (DataReportal via DemandSage)
- TikTok users average 1.5 hours per day on the platform alone (DemandSage)
Global Average Screen Time
The number that anchors every conversation about screen time: 6 hours and 38 minutes per day on internet-connected screens for users aged 16 to 64, according to DataReportal's Q3 2024 data. When you include all screen types — television, gaming consoles, workplace monitors — the figure climbs to roughly 6 hours and 45 minutes (DemandSage).
That is not the peak, though. The peak was the pandemic.
In Q3 2021, global average screen time hit 6 hours and 58 minutes per day (DataReportal). Lockdowns pushed the world further into its devices than any technology launch or cultural shift ever had. When restrictions lifted, screen time dipped — but it never returned to pre-pandemic levels. The ratchet went one direction.
The Long Arc: 2013 to 2025
Screen time has been climbing for over a decade. In 2013, the global daily average was 6 hours and 9 minutes. By late 2024, it was 6 hours and 45 minutes — an 8.4% increase over eleven years (DataReportal via DemandSage). Projections suggest the figure reached approximately 6 hours 54 minutes by Q3 2025 (DemandSage).
To put the scale in perspective: across all internet users on Earth, the cumulative daily screen time adds up to roughly 1.2 billion days — every single day (DataReportal via Exploding Topics). That is a civilization-scale allocation of attention.
The trend is not accelerating. But it is not reversing, either. Screen time has settled into a plateau just below seven hours — a number that seems to represent something like a natural ceiling for how much waking life people are willing (or able) to hand over to screens.
Or perhaps just how much waking life is left after work, commuting, and sleep.
Think about what that means in a lifetime. At 6 hours and 45 minutes per day, the average person will spend roughly 49 years of waking life looking at screens over an 80-year lifespan. That is not a statistic about technology. It is a statistic about how we spend the only resource that cannot be earned back.
Screen Time in the United States
The average American spends 6 hours and 40 minutes per day on internet-connected devices (DataReportal via Backlinko). That places the U.S. as the 10th highest country globally for screen time (Comparitech via Exploding Topics).
But that number only captures part of the picture. When you add total media consumption — including broadcast television, streaming, and radio — U.S. adults 18 and older average 8 hours and 34 minutes per day (Nielsen Q2 2023 via Backlinko). That is more than a full-time job spent consuming media. Every day. Including weekends.
The Device Split
In the U.S., mobile and computer screen time have nearly converged:
- Mobile: 3 hours 22 minutes per day
- Computer: 3 hours 18 minutes per day
(DataReportal/Comparitech via Exploding Topics)
The near-equal split is unusual globally — most countries skew heavily toward mobile. In the U.S., the persistence of desktop work culture keeps computer time high. But the gap is narrowing year by year.
The Phone Checking Habit
Perhaps more revealing than total screen time is the frequency of interaction. The average American checks their phone 96 times per day (Asurion via DemandSage). That is once every 10 minutes during waking hours. Each check is a micro-interruption — a moment where attention is pulled from whatever was happening in the physical world.
And the habit does not end at bedtime. 61% of U.S. adults under 30 use their phone right before sleep (YouGov 2024). The screen is the last thing they see before closing their eyes.
There is one encouraging signal: U.S. screen time actually decreased by 23 minutes year-over-year from 2024 to 2025 (Comparitech via Exploding Topics). Whether that is a blip or the beginning of a reversal remains to be seen.
Screen Time by Age and Generation
No single statistic reveals the generational fault line of screen time better than this: Gen Z averages 9 hours of daily screen time. Baby Boomers average 3 hours and 31 minutes (Magnet ABA Therapy via DemandSage).
That is not a gap. That is a different way of existing in the world.
Screen Time by Generation
- Gen Z (born ~1997-2012) — 9 hours
- Millennials (born ~1981-1996) — 6 hours 42 minutes
- Gen X (born ~1965-1980) — 4 hours 10 minutes
- Baby Boomers (born ~1946-1964) — 3 hours 31 minutes
Source: Magnet ABA Therapy via DemandSage
Gen Z did not choose screens. Screens chose them. They were the first generation to grow up with smartphones in their pockets before they could drive. For them, 9 hours is not excessive — it is the architecture of their social, educational, and entertainment lives.
Age and Gender Breakdown
When broken down by age and gender, the data becomes more nuanced:
- 16-24 — 7h 35m — 7h 11m
- 55-64 — 5h 18m — 5h 21m
Source: DataReportal Q3 2024 via Backlinko
Younger women spend slightly more time on screens than younger men — a gap that likely reflects social media usage patterns. By ages 55-64, the gender difference has essentially vanished.
The Heavy Users
23% of Americans aged 18-29 report spending 9 to 12 hours per day on screens (Comparitech via Exploding Topics). Nearly one in four. These are not outliers. This is a substantial minority for whom the screen is the primary medium of waking life.
And they know it. 76% of Gen Z say they spend too much time on their smartphones (DemandSage). The awareness exists. The behavior persists. That tension — between knowing and doing — is perhaps the defining psychological feature of our relationship with technology.
Screen Time by Country
Screen time is not evenly distributed across the globe. Geography, infrastructure, culture, and economic conditions all shape how much time a nation spends on screens.
Highest Screen Time by Country
- 1 — South Africa — 9h 37m
- 2 — Brazil — 9h 9m
- 3 — Philippines — 8h 52m
- 4 — Kenya — ~9h 5m
- 5 — United States — 6h 40m
Sources: DataReportal Q3 2024 via Backlinko; Exploding Topics
Lowest Screen Time
- Japan — 4h 9m
Source: DataReportal Q3 2024 via Backlinko
Japan consistently reports the lowest screen time among major economies — 4 hours and 9 minutes per day, the lowest of the 50 countries surveyed by DataReportal. The reasons are debated: an aging population, a culture that maintains stronger boundaries between physical and digital social life, less reliance on social media for entertainment.
The regional patterns are striking. Latin America and Sub-Saharan Africa dominate the high end. East Asia and Northern Europe sit at the low end. The common assumption — that wealthier, more connected countries use more screens — turns out to be wrong. In many developing nations, the smartphone has become the primary tool for banking, entertainment, education, and communication simultaneously. There is no laptop to share the load. The phone does everything. And so the phone gets all the time.
The Decline Signal
Both the U.S. and U.K. saw year-over-year declines in screen time from 2024 to 2025:
- U.S.: decreased 23 minutes (Comparitech via Exploding Topics)
- U.K.: decreased 26 minutes (Comparitech via Exploding Topics)
Small numbers. But the direction matters. In two of the world's largest digital economies, screen time moved down — not up — for the first time in years.
Children and Teen Screen Time
This is where the data stops being abstract and starts being personal.
98% of 2-year-olds in the U.K. use screens on a typical day. The average screen time for a 2-year-old is 129 minutes per day — more than double the World Health Organization's recommended maximum of 60 minutes for that age group (UCL 2024).
Before they can form complete sentences, nearly all toddlers are regular screen users.
Tweens and Teens
The numbers scale up from there:
- Tweens (ages 8-12): 5 hours 33 minutes per day of entertainment screen time — up from 4 hours 36 minutes in 2015 (Common Sense Media 2021)
- Teens (ages 13-18): 8 hours 39 minutes per day of entertainment screen time (Common Sense Media 2021)
- 41% of U.S. teens spend more than 8 hours on screens daily (Common Sense Media 2021)
Note: these figures represent entertainment screen time only — they exclude school-related use. The true total is higher.
The Overshoot Problem
87% of children globally exceed recommended screen time guidelines (DemandSage). Only 60% of U.S. parents actively limit their children's screen time (Statista via DemandSage). The gap between what health organizations recommend and what actually happens in households is enormous.
Part of the reason: parents are using screens as tools, too. YouTube use among parents of children under 2 jumped from 45% to 62% in recent years (Pew Research 2025). The screen is a babysitter, a teacher, a distraction, and an entertainment system — all at once. Telling parents to limit screen time without offering a viable alternative is like telling people to stop commuting without giving them remote work.
The challenge is not awareness. Parents know. The challenge is that the entire infrastructure of modern childhood has been built around screens.
What the Guidelines Say
The World Health Organization recommends:
- Under 2 years: No screen time (except video calls)
- Ages 2-4: No more than 1 hour per day
- Ages 5-17: No more than 2 hours per day of recreational screen time
The American Academy of Pediatrics offers similar guidance, emphasizing co-viewing and content quality over strict time limits for older children.
The gap between these recommendations and reality is vast. When 87% of children exceed guidelines and the average tween logs over 5 hours of entertainment screen time daily, we are not looking at a few outlier families. We are looking at a structural mismatch between guidelines designed for one world and children growing up in another.
How We Spend Our Screen Time
Not all screen time is created equal. The content matters as much as the duration.
Social Media
The average person spends 2 hours and 31 minutes per day on social media globally (Statista via DemandSage). That is roughly 38% of total internet screen time dedicated to scrolling feeds, watching stories, and leaving comments.
88.1% of internet users access social media, spending an average of 7 hours and 6 minutes per week (DataReportal via Exploding Topics).
TikTok sits at the center of the attention economy. Users average 1.5 hours per day on the platform alone (DemandSage) — a staggering figure for a single app.
Video Content
Video dominates screen time like no other content category:
- 91.1% of internet users watch online video, averaging 11 hours 30 minutes per week (DataReportal via Exploding Topics)
- 86.9% of users watch short-form video weekly (DataReportal via Exploding Topics)
- U.S. adults still average 4 hours 37 minutes per day watching television (Nielsen Q2 2023 via Backlinko)
The shift from long-form to short-form video is one of the defining screen time trends of the last five years. TikTok's format rewired expectations about content length — and every other platform followed.
The Device Story
Smartphones are the dominant screen:
- 96% of internet users globally access the internet via smartphone (DataReportal via Exploding Topics)
- 59.6% also access via desktop or laptop (DataReportal via Exploding Topics)
- Global mobile screen time: 4 hours 37 minutes per day (DemandSage)
- Global desktop screen time: 3 hours 14 minutes per day (DemandSage)
- Smartphones account for 53% of all screen time globally (DataReportal via DemandSage)
- Brazil leads mobile internet penetration at 98.4% (DataReportal via Exploding Topics)
The phone is not just a device. It is the device. The one that goes everywhere, that is checked 96 times a day, that is the last thing touched before sleep and the first thing reached for in the morning.
Mobile vs. Desktop: A Summary
- Daily screen time (global) — 4h 37m — 3h 14m
- Share of total screen time — 53% — ~47%
- Internet user penetration — 96% — 59.6%
Sources: DemandSage; DataReportal via Exploding Topics
The mobile-first world is not coming. It arrived years ago. The question now is whether we are designing our relationship with these devices — or whether the devices are designing us.
The Health Impact of Screen Time
This is the section most statistics articles rush through. We will not.
The health consequences of extended screen time are not speculative. They are documented, studied, and increasingly quantified in economic terms. And they span nearly every dimension of human wellness — sleep, vision, cognition, mental health, and child development.
Sleep Disruption
51% of young U.S. adults (ages 18-29) say screen time has negatively affected their sleep habits (YouGov 2024 via Exploding Topics). That is not a minor correlation buried in a journal. That is a majority of an entire generation self-reporting a problem.
The mechanism is well-understood. Screens emit blue light that suppresses melatonin production. But the deeper issue is behavioral: 61% of Americans under 30 use their phone immediately before sleep (YouGov 2024), keeping the brain in a stimulated, scroll-ready state at precisely the time it should be winding down.
The irony: many of those people will then use their phone to set an alarm. The screen is the first and last interaction of every day. Sleep is squeezed into the gap between sessions.
Attention and Cognition
45% of young U.S. adults say screen time has negatively affected their attention spans (YouGov 2024 via Exploding Topics).
This is self-reported data — people noticing their own declining ability to focus. The structural reasons are clear: short-form video trains the brain to expect novelty every 15 to 60 seconds. When novelty does not arrive (a book, a long conversation, a meeting), attention collapses.
The economic cost is real. Digital eye strain — which includes headaches, blurred vision, and difficulty concentrating — costs U.S. health systems and employers an estimated $151 billion annually (American Optometric Association via HR Daily Advisor). 68% of office workers report experiencing digital eye strain symptoms (Vision Center/AOA).
Children's Development
The data on young children is particularly concerning.
Toddlers with the highest screen time are twice as likely to develop behavioral difficulties compared to low-screen-time peers (UCL 2024). High-screen-time 2-year-olds could say 53% of test words versus 65% for those with less screen exposure (UCL via Exploding Topics).
That is a 12-percentage-point gap in language development — at age two. Before formal education has even begun, the screen time gap is already becoming a development gap.
80% of youth ages 10-17 with extended screen time report eye discomfort (Vision Center). Their eyes are still developing. The long-term implications of chronic eye strain during formative years are not fully understood — but the early signals are not encouraging.
Mental Health
A study from the University of Pennsylvania found that limiting social media use to 30 minutes per day was linked to significant reductions in depression and loneliness (University of Pennsylvania 2018 via Exploding Topics).
Thirty minutes. Most people spend that much time on social media before breakfast.
The connection between screen time and mental health is not linear — it is not simply "more screens, more depression." The research suggests a U-shaped curve for some metrics: zero screen time is associated with slightly lower wellbeing (due to social isolation in an increasingly digital world), while excessive screen time is associated with significantly lower wellbeing. The tipping point varies by age, but for most adults, it sits somewhere between 2 and 4 hours of recreational screen use per day.
The mental health conversation around screen time has evolved beyond "screens are bad." The more accurate framing: screens are neutral tools that become harmful when they displace sleep, physical activity, face-to-face connection, and unstructured thinking time. The problem is not the screen. The problem is everything the screen replaces.
The Growing Desire to Disconnect
Here is the statistic that tells the real story of 2026:
69% of Americans aged 18-29 say they want to reduce their screen time (YouGov 2024 via Exploding Topics).
Not 69% of wellness influencers. Not 69% of digital detox retreat attendees. Nearly seven in ten young Americans — the most digitally native generation in history — actively want less of the thing that defines their daily life.
The number broadens with age. 53% of all Americans want to cut their screen time (YouGov via Exploding Topics). Among Gen Z specifically, 76% say they spend too much time on their smartphones (DemandSage).
This is not a niche concern. It is a majority position.
The desire is real. The follow-through is harder. Screen time is not a pure individual choice — it is shaped by workplace requirements, social expectations, entertainment defaults, and the design of the apps themselves. Wanting to reduce screen time while living in a screen-first world is like wanting to eat healthier while working inside a candy factory.
But the desire matters. It is the precondition for change. And it is growing.
What we are witnessing is not a backlash against technology. It is something quieter and more durable: a widespread recognition that the way we use our attention is not working. People are not anti-screen. They are pro-presence. They want to be in the room they are in. They want to read a book without reaching for their phone. They want to fall asleep without the glow.
The market has noticed. Digital wellbeing tools, screen time trackers, and focus apps have grown from a niche category into a mainstream need. Apple's built-in Screen Time feature — once ignored by most users — is increasingly referenced as a wake-up call. The demand for tools that help people reclaim their attention is not slowing down. It is accelerating alongside the screen time statistics themselves.
How to Reduce Your Screen Time
Statistics without action are just numbers. If you have read this far and felt the pull of recognition — the sense that your own screen time is not quite where you want it — here are evidence-informed strategies that actually work.
1. Audit Before You Act
Most people underestimate their screen time by 30-50%. Before setting goals, spend one week simply observing. Use your phone's built-in screen time tracker. Look at which apps consume the most time. The data will surprise you — and the surprise is the starting point for change.
2. Create Friction
The apps that consume the most time are designed to eliminate friction. Every swipe is effortless. Every next video auto-plays. Counter this by reintroducing friction: move social media apps off your home screen, turn off notifications for non-essential apps, enable grayscale mode in the evenings.
3. Protect Your First and Last Hour
The bookends of your day shape everything in between. If the first thing you do is scroll, you have handed your morning attention to an algorithm. If the last thing you do is scroll, you have traded sleep quality for stimulation. Designate the first and last hour of your day as screen-free. This single change has an outsized effect.
4. Replace, Do Not Just Remove
Telling yourself "I will use my phone less" is a negative goal. It creates a void. Fill it with something specific: a book on your nightstand, a walk after dinner, a conversation with someone in the same room. Reduction works when it is paired with replacement.
5. Schedule "Off" Time Like You Schedule Meetings
If your calendar has time blocked for calls, reviews, and deadlines, it can also have time blocked for being unreachable. Thirty minutes. An hour. Whatever you can protect. Treat it with the same seriousness as a work commitment — because the cognitive benefits of sustained, uninterrupted offline time are at least as valuable as any meeting.
6. Use Tools That Align With Your Intent
The same phone that distracts you can help you focus — if you choose the right tools. Focus apps like Blank Spaces are designed around this principle: creating intentional, distraction-free sessions that help you be present with whatever matters most. The goal is not to demonize your phone. It is to use it on your terms.
The digital wellbeing category is growing precisely because the need is growing. When 53% of all Americans want to reduce their screen time, the market for tools that actually help is not a niche. It is a movement.
Sources and Methodology
All statistics in this article are sourced from publicly available reports, academic studies, and research organizations. Where possible, we cite primary sources. In cases where data was aggregated by secondary sources (Exploding Topics, Backlinko, DemandSage), we reference both the aggregator and the original research organization.
Full Source List
- DataReportal — Digital 2025 Global Overview Report. datareportal.com
- DemandSage — Screen Time Statistics 2026. demandsage.com
- Exploding Topics (Semrush) — Screen Time Stats 2026. explodingtopics.com
- Backlinko (Semrush) — Screen Time Statistics 2026. backlinko.com
- Common Sense Media — The Common Sense Census: Media Use by Tweens and Teens, 2021. commonsensemedia.org
- UCL Centre for Longitudinal Studies — Toddlers Spending Two Hours on Screens a Day, 2024. cls.ucl.ac.uk
- YouGov — Technology Survey, 2024. today.yougov.com
- Nielsen — The Gauge, Q2 2023. Via Backlinko.
- Pew Research Center — How Parents Manage Screen Time for Kids, 2025. pewresearch.org
- American Optometric Association — Digital Eye Strain Report. Via HR Daily Advisor.
- Vision Center — Screen Time Statistics 2025. visioncenter.org
- Statista — Social Media Usage Statistics. Via DemandSage.
- Comparitech — Screen Time by Country. Via Exploding Topics.
- Asurion — Phone Checking Frequency Study. Via DemandSage.
- Magnet ABA Therapy — Screen Time by Generation. Via DemandSage.
- University of Pennsylvania — Limiting Social Media Use Study, 2018. Via Exploding Topics.


